Entangling Roots
From WoWWiki
| Entangling Roots | |
|---|---|
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Offensive, Utility |
| School | Nature |
| Cooldown | None/Global Cooldown |
| Talents | |
| Improvement talents | Control of Nature, Nature's Reach, Brambles |
| Other information | |
| Ranks | 7 |
| Related debuff | |
| |
- The vines grew angry, as if every weed in Azeroth sought revenge upon those who would destroy their fertile home.TCGHoA 20
A Druid spell that is a combination root and DoT.
Rank Table
Notes
- Damage done to the target may prematurely end Entangling Roots. However, Roots is never broken by its own DoT.
- This ability can only be used outdoors. Many capital cities are considered to be outdoors, including Undercity, Ironforge, and The Exodar.
- Nature's Grasp is a talent-provided buff that casts the highest rank of Entangling Roots on the next melee attacker.
- Entangling Roots' cast time may be made instant with Nature's Swiftness, or reduced by 0.5 seconds through Nature's Grace.
- One of the few crowd control spells not subject to creature type restrictions (humanoid, beast, demon, etc.). It is, however, unreliable. Some elementals - most notably Wind and Earth Elementals - are immune.
Talent improvement
-
Control of Nature gives immunity to damage-pushback while casting Entangling Roots.
-
Nature's Reach increases range to 36 yards.
-
Brambles increases the total DoT by 75%.
-
Subtlety decreases the chance of Entangling Roots being dispelled by 30%.
Tips and tactics
- Use this spell if you need to run away from something. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.
- Consider learning Nature's Grasp if you use this spell to run very often.
- Invaluable in PvP against Warriors, Rogues, Hunters, and Shamans.
Past changes
- Patch 2.0.1 (12/5/06): All crowd control effects have a chance each second to break earlier, and their duration is capped at 12 seconds. The chance increases with resistances and the level difference between the target and the caster.
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