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Kel'Thuzad (tactics)

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Neutral
Kel'Thuzad
Image of Kel'Thuzad
Gender
Male
Race Lich (Undead)
Health
2,500,000
Mana
1,572,000
Reaction
Alliance Horde
Affiliation
Location
Frostwyrm Lair, Naxxramas
Status Undead
Were you looking for the lore behind Kel'Thuzad?

The lich Kel'Thuzad, once a sorcerer of the Kirin Tor of Dalaran, is the chief lieutenant of the powerful Lich King. He rules over the Plaguelands from his citadel of Naxxramas. He is voiced by Michael McConnohie.

Contents

Background

Formerly a sorcerer of Dalaran, Kel'Thuzad was one of the principal agents of the Lich King, responsible for the spreading of the Plague of undeath across Lordaeron. After being slain by Arthas during the events of the Third War, he was reborn as a lich. He then aided Arthas in summoning Archimonde, a powerful lord of the Burning Legion. However, Kel'Thuzad's true loyalty was to the Lich King, and not the Burning Legion. After the Legion's defeat, Kel'Thuzad supported Arthas in wresting power from the Dreadlords. When Arthas left for Northrend during the events of The Frozen Throne, he left Kel'Thuzad as his agent to command the Scourge in Lordaeron. He now commands Scourge forces in the Plaguelands from his necropolis floating above Stratholme, Naxxramas.

Kel'Thuzad was one of the undead heroes in Reign of Chaos (Path of the Damned) and also in The Frozen Throne's Legacy of the Damned. In World of Warcraft, he is the final boss in Naxxramas, an end-game raid instance that was introduced in Patch 1.11.

For much more information, see:


Attacks and abilities

The "Sapphiron & Kel'Thuzad's Chamber Video" shows that several from start of the fight. These mobs will continue respawning so there is no point in killing them as fast as possible. He is not targetable until the start of Stage Two, which occurs more than five minutes after the event is started.

  • Kel'Thuzad is fairly resistant, but is NOT immune to frost based attacks, though this was previously thought to be the case. Against a level 70 player, around 20% of attacks will be resisted.

Stage 1

Kel'Thuzad summons adds during Stage One
Kel'Thuzad summons adds during Stage One

Kel'Thuzad is invulnerable, and you need kill adds which come from the seven cubbies.

  • Soldier of the Frozen Wastes - Casts Dark Blast when it touches an enemy unit causing 1750-2250 shadow damage to the raid and will kill the Soldier itself. Dark Blast is not partially resistible. These are suprisingly shackable.
  • Unstoppable Abomination - Periodically applies Mortal Wound on whatever it is attacking. which also applies a stacking -10% healing received debuff. It will randomly choose one melee range target, so multiple tanks work best for this mob. They spawn progressively faster as phase 2 approaches, they must be killed as fast as possible to avoid having multiple abominations up when Kel'Thuzad becomes active.
  • Soul Weaver - Wail of Souls Inflicts shadow damage and knock back. 4250-5750 shadow damage, knocks back 30 yards, hit 3 players. It will only do this attack when it is near its primary aggro target.

Stage 2

Kel'Thuzad becomes active, stage 2 begins 5 minutes and 10 seconds after you engage him. Kel'Thuzad has approximately 2,800,000 hit points.

  • Frost bolt single Inflicts 7438-9562 Frost damage to primary aggro target and reduces its movement speed for 4 sec, must be interrupted. Frost bolt is cast at random intervals and is often chain casted, having multiple rogues and warriors meleeing Kel'Thuzad at all times is ideal.
  • Frost bolt multiple Inflicts 2550-3450 Frost damage and reduces the targets' movement speed for 4 sec. Hits everyone in the room and cannot be interrupted - it is instant cast. Used every 15 secs. Fully resistible.
  • Chains of Kel'Thuzad Kel'Thuzad can mind control 4 people at once. Size increased by 200%. Charmed. Damage increased by 200%. Healing increased by 500%. They will buff and heal Kel'Thuzad. Can be sheeped or stunned. This ability will wipe all aggro and will always afflict the target with the highest aggro (I.E. the main tank), DPS should slow when it occurs.
  • Mana Detonation A debuff randomly applied to a mana using player. The player will explode after 5 sec, burn half of his mana and deal the damage equal to half of his mana to all players within 10 yards of him (not to himself).
  • Shadow Fissure Summons a very noticeable purple fissure around the targeted player which does 62500-137500 shadow damage after 4-5 sec as Void Blast. Easily avoidable by running out of the fissure.
  • Frost Blast Places an Ice Block effect on the targeted player, and all players within 10 yards, rendering them unable to perform any action. Similar to the Emeriss encounter, frost damage based on the maximum health of the players afflicted will be dealt over the 5 second effect of Frost Blast, if they are not healed they will die.

Stage 3

At 40% health, phase 3 will begin as Kel'Thuzad summons 5 adds to assist him.

  • Guardian of Icecrown - These have tons of health with the ability: Blood Tap. Which is a self buff that does +15% all damage, + 10% size and can stack up to 99 times, gain upon switching aggro target. These mobs will despawn when Kel'Thuzad dies. Can be shackled, but NOT frost nova'd and slowed. Only 3 targets can be shackled at one time, if a fourth shackle is cast, every shackle will break simultaneously. The Shackle animation does not scale with them, shackle is usually 1/10th of their size, to make sure just check their debuffs.
Kel'Thuzad the Lich
Kel'Thuzad the Lich

At 70

The fight is much easier at level 70. None of the adds are very threatening or have very much health. The raid should have no trouble with Stage One. In Stage 2 Shadowy Fissure will still kill players easily. When the adds come in Stage Four, a single tank can handle all of them.


Loot

From 11 known normal random epic drops, 8 are weapons, one is a shaman/paladin shield, and 2 are necklaces for magical/physical DPS use.

Tier 3 Rings



Kel'thuzad Loot



Quest Items




Quotes

See Kel'Thuzad for quotes from his WCIII script.

Dialogue with the Lich King upon death of Sapphiron:

  • Kel'Thuzad: Our preparations continue as planned, master.
  • The Lich King: It is good that you serve me so faithfully. Soon, all will serve the Lich King and in the end, you shall be rewarded...so long as you do not falter.
  • Kel'Thuzad: I see no complications... Wait... What is this?
  • Lich King: Your security measures have failed! See to this interruption immediately!
  • Kel'Thuzad: Yes, master!

Death of Mr. Bigglesworth:

  • No!!! A curse upon you, interlopers! The armies of the Lich King will hunt you down. You will not escape your fate...

Taunts when the final bosses of the first four wings are killed:

  • Who dares violate the sanctity of my domain? Be warned, all who trespass here are doomed.
  • Fools, you think yourselves triumphant? You have only taken one step closer to the abyss!
  • I grow tired of these games. Proceed, and I will banish your souls to oblivion!
  • You have no idea what horrors lie ahead. You have seen nothing! The frozen heart of Naxxramas awaits you!

Summons:

  • Minions, servants, soldiers of the cold dark, obey the call of Kel'Thuzad!
  • Kel'Thuzad: Master! I require aid!
  • Lich King: Very well... warriors of the frozen wastes, rise up, I command you to fight, kill, and die for your master. Let none survive...

Aggro:

  • Pray for mercy!
  • Scream your dying breath!
  • The end is upon you!

Special:

  • Your petty magics are no challenge to the might of the Scourge!
  • Fools, you have spread your powers too thin. Be free, my minions!
  • Enough! I grow tired of these distractions!
  • Your soul is bound to me now!
  • There will be no escape!
  • I shall freeze the blood in your veins!

Slaying:

  • The dark void awaits you!
  • <maniacal laughter>

Death:

  • Do not rejoice... your victory is a hollow one... for I shall return with powers beyond your imagining!

See also

External links

Bosskillers.com Bosskillers

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