Lifebloom
From WoWWiki
| Lifebloom | |
|---|---|
| |
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Defensive |
| School | Nature |
| Cooldown | None |
| Talents | |
| Improvement talents | Gift of Nature, Empowered Rejuvenation |
| Other information | |
| Ranks | 1 |
| Requirements | Requires Caster form or Tree of Life form |
| Related buff | |
| |
- Just watch as the seeds planted grow and bloom into miracles!
Lifebloom is a stackable heal over time spell. If it completes its duration or is dispelled, it will directly heal the target.
Contents |
Rank table
| Rank | Mana Cost | Heal over Time | Direct Heal | Level | Cost |
|---|---|---|---|---|---|
| 1 | 220 | 273 | 600 | 64 | 4 |
Notes
- Only the heal over time portion stacks, the final heal does not increase as the buff stacks up.
- The heal over time portion for this spell ticks every second unlike others.
- The HoT and final heal gain roughly 52% and 34% of your +healing respectively.
- If the druid that cast it is in combat, the heal over time counts as threat to the druid. The bloom is zero threat to either the druid or the recipient (contrary to most people's assumptions about the combat log).
- Stacking lifebloom three times will always provide more mana efficiency then allowing spell to complete for final bloom effect. At 290 bonus healing renewing a single lifebloom to a double stack is more mana efficient then allowing the bloom effect to activate.
Talent improvement
Gift of Nature and Empowered Rejuvenation can increase the amount healed, while Tree of Life form can dramatically increase mana efficiency while used.
Tips and tactics
- See also: Comparison of Druid Healing
Stacking and maintaining 3 Lifeblooms on a target provides a reasonable amount of healing every second.
Lifebloom is both the most mana efficient and the best healing per second spell in a druids spell book and allowing the healer to place enough heal over time to stop healing long enough to get 5 second mana regain. Learn to love this spell.
Also very useful in PvP; players that can dispel Magic-type buffs will have to decide whether to leave the Lifebloom buff on (they continue to receive healing, then they'll get a chunk of health back), or to dispel it (in which case the target will get the final healing effect right away). One of the best mind-games a Druid can play in PvP.
Finally due to the final heal(bloom) of lifebloom not generating hate it can be utilized as a means of controlling healing agro. Assuming no +healing a single cast of lifebloom generate less then 1/3 as much healing agro then a comparable heal due to the majority of healing coming from final agro free bloom (at 1500 +healing this is closer to 1/2 normal healing agro). While attempting to heal a tank with single lifebloom casts to avoid agro is usually not worth the loss in healing efficiency and HPS, single lifebloom cast on non-tanking teammates is a great way to keep their health full while limiting hate generated.
Past changes
Patch 2.4.0: The spell coefficient on the bloom is reduced by 20% (from approx 42% to approx 34%). The talent Empowered Rejuvenation now applies to the bloom.
Patch 2.3.2: The healing bonus is no longer based on the first cast but will take on the strength of the incoming Lifebloom casts.
Patch 2.1.0: Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
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