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Satyr

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Satyr, the Fallen Elves
Faction/Affiliation Burning Legion, Shadow Council, Illidari, Independent
Character Classes Felsworn, Rogue, Necromancer, Warlock, Barbarians, Warriors, Hellcaller, Pyromancer, Shadowdancer, Trickster, Soulstealer, Scout
Racial Capital Felwood (presumed)
Racial Leader(s) Lord Xavius
Racial Mount Unknown
Homeworld Azeroth
Primary Language(s) Eredun and the primary language of the satyr's former race.
Secondary Language(s) Darnassian, Thalassian, Orcish, Goblin, Common, Low Common (the Satyr's former language remains a primary language.)
Average Height 7 ft (excluding horns)
Alignment Usually chaotic evil[1] (formerly neutral evil[2])

The original Satyr are the descendants of kaldorei, typically Highborne, who allied directly with the Burning Legion during the first invasion, ten thousand years before the First War. Unlike most Highborne, who aided the Legion simply to gain access to more magic, those who would become satyr embraced demonic power for its own sake and swore their allegiance to Xavius, the first satyr. Xavius had been corrupted by Sargeras himself and had the power to turn other willing night elves into satyr.

These former elves were taken by the demons and twisted into shapes that more accurately reflected their nature. In place of their former sinewy elven bodies, they now possessed massive hairy forms, standing upwards of 9 feet tall. Their hands became claws, their feet replaced by cloven hooves and horns sprouted from their head. Even after the destruction of the Well of Eternity, the satyr continued to serve the Legion, working to corrupt the land and pave the way for a second invasion. During the Third War, the satyr fought with the Legion and the Scourge against the Horde and the Alliance. Satyr are often found guarding corrupted moonwells. The satyrs tend these moon wells corrupted with demonic energy. It is said that these pools are the source of new satyrs, transforming night elves into the twisted minions of the Legion. No one knows if corrupted moon wells work similar transformations in other species.MoM 90 Though high elf satyrs are rare, they do exist. Non-elves may not differentiate between high elf and night elf satyrs, but elves and satyrs claim the differences as clear as night and day.MoM 90 In the years since the War of the Ancients, other races have also joined the ranks of the satyrs, including; goblins, orcs, half-elves, high elves & blood elves, and low common speaking races.MG 117,118 MoM 202 It may be possible for members of nearly every race to become satyrs.S&L 87 A critical hit from the Dirk of the Beast can transform others into Satyr, regardless of race.S&L 165 The black magic invoked in the transformations is known as the shadow curse.DF 121

The satyr still work to spread corruption and death, and are especially prevalent in Felwood, though they inhabit most of regions of northern Kalimdor, around Mount Hyjal. Most satyr are capable of using warlock magic as well. They are the most hated enemy of the Night elves, but are hostile to just about every other natural race in Azeroth as well. Satyrs are immortal.DF 24

Contents

Culture

A satyr animation from Warcraft III
A satyr animation from Warcraft III

Satyrs possess little culture. Their society is loosely hierarchical, and they are organized into groups. Each group is called a "sect". A sect of satyrs lives in the same geographical region and has a specific mission. Satyrs of different sects get along only some of the time. They live in ruins scattered throughout northern Kalimdor and Desolace; satyrs prefer places of corruption to make their homes, such as Felwood and certain areas of Darkshore. Their sects are small, usually no more than a hundred individuals. Satyrs are cruel and sadistic creatures. They enjoy tormenting other creatures, particularly intelligent ones. Satyrs patrol their territory, hoping they can find travelers they can eviscerate in the most bloody manner possible. They operate at a faster level than their former selves — while before they may have been stately and calm, they now burn with feverish energy. Their movements are swift and jagged, like predators sensing prey.DF 20,122

Names

Satyr naming practices are similar to those of their original race, but focus on their unique and corrupt natures. Their surnames often develop from their evil deeds, while some go without surnames. A few satyrs don’t change their names after their transformations.DF 20

  • Male Names: Zalan, Delmanis, Makron, Zevrim.
  • Female Names: Akhzor, Marigore, Nektis, Zydaxxis
  • Tribe Names: Banebreath, Darkthought, Thornhoof, Vileclaw.DF 20

There are many tribes (sects) of satyr on Kalimdor, though how exactly and why are they distinct from each other, is hard to tell:

Although satyr are usually thought of as a race of demons, some unique satyr are classified as humanoids for inexplicable reasons. It is possible that these satyr have somehow established a spiritual connection with Azeroth, or that they have severed their bond with their demonic masters. Or it might just be a mistake on Blizzard's part. However, satyrs encountered in WC3, and RPG material related to that era, were treated as humanoids, so humanoid satyrs may exist.

Languages

Satyrs speak Eredun, and whatever was the primary language of the satyr's former life. Darnassian, Low Common, Goblin, Orcish, and Thalassian are often secondary languages (unless one of these was the satyr's primary language in his former life, it remains one of his primary languages). Satyrs pick up the languages of their enemies and those creatures who they might find useful.MG 118

Notable satyr

Satyr Shadowcaller
Satyr Shadowcaller

Humanoid satyr

Demonic satyr

Locations in World of Warcraft

A banner seen at many satyr encampments.
A banner seen at many satyr encampments.

Units from the Blizzard Monolith Frozen Throne Scenario

See also

  1. ^ Monster Guide, 117
  2. ^ Manual of Monsters, 90
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