Seal (ability)
From WoWWiki
A seal is a short-term self-buff which boost the Paladin's power temporarily for 30 seconds. Additionally, Paladins can unleash these seals upon an enemy through the use of Judgement. Each type of seal will have a different effect when unleashed.
The Seals provide the following buffs to the Paladin:
| Seal | Tree | Levels | Seal notes | Judgement notes |
| Righteousness | Holy | 1, 10, 18, ... | Each melee attack adds holy damage to your regular weapon damage depending on the speed of your weapon. The seal deals more damage with 2-H weapons for the same attack speed. | Deals instant holy damage to the enemy. |
|---|---|---|---|---|
| Command | Retribution | 20, 30, ... | Melee attacks have a good chance to deal additional Holy Damage 70% of the weapon's damage. This is gained by a talent. | Deals instant holy damage, and double damage if the target is stunned or incapacitated. |
| The Crusader | Retribution | 6, 12, 22, ... | Attack speed increase by 40%, attack power bonus, but deal less damage per attack. Your new attack speed is (weapon attack speed / 1.4). | Increases holy damage taken. |
| Justice | Protection | 22, 48 | Melee attacks have a chance to stun for 2 seconds. | This prevents mobs from fleeing (PvE only). Rank 2 also prevents the target from going above normal running speed. |
| Light | Holy | 30, 40, 50, 60 | Each melee attack has a chance to heal the Paladin for 39/53/76/94/133 HP. | Each melee attack has a chance to heal the attacker for 25/34/49/61/95 HP. |
| Wisdom | Holy | 38, 48, 58 | Each melee attack has a chance to restore the Paladin's mana for 50/71/90/121 mana. | Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59/74 mana. |
| Vengeance | Retribution | 64 | Each melee attack has a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. | Instantly causes 120 Holy damage per application of Holy Vengeance. |
| Blood | Retribution | 64 | All melee attacks deal additional Holy damage equal to 35% normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. | Instantly causes 295 to 325 Holy damage at the cost of health equal to 33% of the damage caused. |
| Wrath | ? | 70 | Harmful spells and effects deal additional holy damage. Not available to players, possessed only by Dawnblade Blood Knight on the Isle of Quel'Danas. | Judgement causes 50 holy damage every three seconds. |
Seal of Vengeance is available only to Alliance paladins; Seal of Blood is available only to Blood Knights.
See the Paladin DPS Calculator to see what Seal produces the best results given your gear.
Seals and Judgements Hit/Crit mechanic
The Seals and their Judgements have complex hit/crit mechanics, based on melee or spell type. After Patch 1.9.0 Seals of Command, Justice, Light and Wisdom 'proc per minute' (PPM) and Judgements that place debuffs cannot be resisted.
| Ability | Seal Hit | Seal Crit | Judgement Hit | Judgement Crit |
| Righteousness | Spell | N/A | Spell | Spell |
|---|---|---|---|---|
| Command | 7 PPM | Melee | Spell | Melee |
| The Crusader | N/A | N/A | Always | N/A |
| Justice | 4-5 PPM | N/A | Always | N/A |
| Light | 10-15 PPM* | N/A | ~40-50%** | N/A |
| Wisdom | 10-15 PPM* | N/A | ~40-50%** | N/A |
| Vengeance | 20 ppm | Spell*** | Spell | Spell |
| Blood | Melee | Melee | Melee | Melee |
(*) It is unclear what are the exact PPM (proc per minute) for Seal of Light and Seal of Wisdom (source)
(**) This is a chance of the ability to trigger, not a chance to apply it.
(***) Seal of Vengeance can crit only when the debuff is 5 times stacked in the target.
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