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Silverpine Forest

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Horde Silverpine Forest
Level 10-23
Affiliation Forsaken
Population Unknown
Races Undead maleUndead female Undead

Human maleHuman female Human
Image:IconSmall Worgen.gif Worgen
Image:IconSmall Gnoll.gif Gnoll
Image:IconSmall Murloc.gif Murloc

Location Western Lordaeron
Major settlements Ambermill (2,000), Pyrewood Village (560).

Silverpine Forest is a vast, ancient wood that runs along Lordaeron's rugged western coast. The land ranges from fairly flat to hilly, and is nestled among even taller mountains. The forest is eerily silent save for the occasional unnatural howling echoing among the trees. Mossy overhangs shiver in the cold breeze, and the trees are all sickly or dying. Dilapidated farmsteads and abandoned mines dot the land, home now to the darker denizens of the woods.

This woodland is haunted and wild. Forsaken control the northern forest and clash constantly with the wretched Rothide gnolls. What remains of the human population retains control of the southern forest, but they are desperate and their forces thinly stretched. Dalaran sends frequent expeditions into Silverpine to defend these people and study the worgen curse — a mysterious affliction that causes its victims to transform into bloodthirsty, lycanthropic worgen when the moon rises.WoWRPG 21

Once, the Alliance protected Silverpine Forest and it was verdant and natural. Now, the place is a ghost. Forsaken stalk the northern woods and mists cloak the ground. The wizards from Dalaran sometimes go into the forest to research the undead plague. Tall, silver-barked pines tower over grassy knolls. At night, mists creep from the ground and mix moonlight into dancing spirits. Silverpine Forest stretches across Lordaeron's western coast. Gilneas and the Hillsbrad Foothills border the forest to the south while Tirisfal Glades lies to the north. Massive Lordamere Lake serves as Silverpine's eastern border.LoC 102, 103

The Silverpine is Forsaken & Horde territory.LoC 102. Though the territory belongs to the Forsaken, their claim is disputed by the wizards of Dalaran that make expeditions the southeast to help defend the last few Alliance citizens that choose to live in the area, and agents of the Scourge who have taken possession of some of the ruined fields and steadings. Rothide gnolls operate from the mysterious Fenris Isle, and fiercely attack anyone who dares approach their dealings.

To the southwest, the people of Pyrewood Village have fallen under a curse, transforming into bloodthirsty werewolves at nighttime. This is the doing of the insane archmage Arugal, who makes his home in the darkened towers of Shadowfang Keep.

Silverpine Forest frequently sees battle, as Alliance forces from Southshore journey to the forsaken woods to attack the Sepulcher or enter Shadowfang. It is the edge of the Forsaken homeland, and the southernmost point where effects of the plague can be seen in the plant life.

Contents

History

The Alliance once kept Silverpine Forest pristine and beautiful. In those days, the forest resembled the Hinterlands far to the east. Since the Third War, no one is left to take care of the forest, and it has grown wild. After the Forsaken broke from the Lich King’s dominance they claimed Silverpine as part of their territory, though a great many dispute that claim. Forsaken, gnolls, worgen, vicious animals and mysterious curses fill Silverpine Forest with adventure.LoC 105

Silverpine Forest was once kept safe by the Alliance-affiliated kingdoms of Lordaeron, Gilneas, and Dalaran.[citation needed] The woods were lush and beautiful, full of birdsong and the scent of tree sap and tilled earth. Farmsteads laid claim to parts of the woods, and the plentiful mines in the area yielded deposits of silver.

During the Third War, the forest was affected by the plague of undeath. The forces of the Lich King invaded the woods, setting fire to the crops and massacring its people. With Lordaeron destroyed, the wizards of Dalaran busy rebuilding their home, and the citizens of Gilneas having locked themselves away behind the Greymane Wall, no one was left to take care of the forest. The plague began to affect the trees, making them pale and lifeless with disease. Since its fall, the forest has become occupied by the Forsaken, minions of Thule Ravenclaw, and the forces of Arugal. Its fate lies in uncertain hands as the opposing factions vie for control of the strategically important woods.

People and Culture

The Forsaken control Silverpine Forest. They are undead currently free from the Lich King’s control — in fact, they hate the Scourge and wish to destroy it. Unfortunately, they also hate everything alive, so their list of allies is thin. Forsaken resemble men and women, but their skin is a decayed gray and dead flesh shows in places. Being dead, they do not care much for clothing, and the tattered rags they wear are covered with grime and filth. The Forsaken have a special contingent called the Deathguard, which wanders through Silverpine on constant patrol. The Royal Apothecary Society, a Forsaken organization devoted to creating new toxins and alchemical substances, also has a strong presence here. They are concerned that Dalaran wizards are showing an increased interest in Silverpine.

A gnoll band called the Rothides lives here as well. Whatever afflicts the Forsaken affects the gnolls as well, for their fur is gray and patchy and their eyes yellow, rheumy and sick-looking. No one seems to know where they came from. The Rothides and the Forsaken wage a constant guerrilla war against each other.

A few humans inhabit Silverpine. These are desperate men and women holding out against the Forsaken, or they are Dalaran wizards on scientific missions. A fortress called Shadowfang Keep and a nearby village called Pyrewood stand in southwestern Silverpine Forest. At night, when the moon rises above the treetops and bathes the world in pale light, terrible howls erupt from Shadowfang and Pyrewood — the men and women within transform into wolves.LoC 103, 104

Geography

Silverpine Forest is a vast, primeval wood that runs along Lordaeron’s rugged western coast. The land is fairly flat, but small hills, mossy overhangs and grassy knolls are common. Razed farms and vacant gold mines dot the land. “Forsaken” is an appropriate term for this region for various reasons. Many wild creatures roam through the trees, though they seem to be more aggressive than is natural. Alphus tells me that he plans on looking into this matter as well.LoC 104

Silverpine Forest contains no raid dungeons or PvP areas. Shadowfang Keep, the level 18-21 instanced dungeon, can be found in this zone, as well as the micro dungeon Pyrewood Village. The only travel hub in this area is the Horde aligned Sepulcher.

It is possible to reach the backside of the Greymane Wall via exploiting the terrain. It is, however, quite empty, containing only a few token trees and hills before becoming flat, untextured landscape completely walled in by mountains.

Maps and subregions

Map of Silverpine Forest
Map of Silverpine Forest
AmbermillBeren's PerilThe Dawning IslesThe Dead FieldThe Decrepit Ferry
Deep Elem MineFenris IsleFenris KeepThe Greymane WallThe Ivar Patch
Lordamere LakeMalden's OrchardNorth Tide's HollowNorth Tide's Run
Olsen's FarthingPyrewood VillageThe SepulcherShadowfang Keep
The Shining StrandThe Skittering DarkSouth Tide's RunValgan's Field

Warcraft III: The Frozen Throne

River Arevass (TFT)


Warcraft RPG

Deadhollow (RPG) • Gavel Moch (RPG)

Dungeons

Dungeon Name Level Range Approximate Run Time
Shadowfang Keep 18-21 90-160 minutes

Elite areas

  • Pyrewood Village: This village is home to a group of humans cursed by Arugal - they are doomed at night to transform into worgen. The creatures are level 13-15 elite. When in human form, the villagers are friendly toward Alliance players, though they are still hostile to the Horde. However, once night falls, the humans transform into worgen and attack both sides indiscriminately.

Getting there

Valgan's Field
Valgan's Field
HHorde CrestHorde
From the crossroads outside Undercity, run west following the signs. To pick up the flight path, continue to follow the path into the forest until you see a signposted turn off to the west to The Sepulcher. Alternatively you can swim across Lordamere Lake from behind Undercity.
AAlliance CrestAlliance
From Southshore run north to the main road, then turn left and head all the way in to Silverpine Forest.

Travel hubs

The Sepulcher
The Sepulcher

The only travel hub in Silverpine Forest is the Horde-aligned Sepulcher in the north. Alliance players will have to run in from Southshore in Hillsbrad Foothills to the east.

HHorde Crest Flight paths from the Sepulcher

Adjacent regions

Zone Name Faction Level Range Direction Access
Tirisfal Glades HHorde Crest 1-10 North By foot or by flightpath from the Sepulcher to the Undercity
Hillsbrad Foothills AAlliance Crest HHorde Crest 20-30 Southeast By foot or by flightpath from the Sepulcher to Tarren Mill
Alterac Mountains AAlliance Crest HHorde Crest 30-40 East By swimming across Lordamere Lake

Notable characters

Malden's Orchard
Malden's Orchard
Main article: Silverpine Forest NPCs

Silverpine Forest is home to several forsaken of note. At the Sepulcher, High Executor Hadrec sends promising young forsaken to investigate the activity of the local Rot Hide gnolls. He is assisted in his efforts by Apothecary Renferrel, who also seeks to concoct a new plague using various animal organs as ingredients. And nearby, the devious Dalar Dawnweaver ponders the presence of the worgen in Silverpine Forest.

Quests

Main article: Silverpine Forest quests
See also: Silverpine Forest questing guide

Silverpine Forest quests are exclusively Horde-aligned. They begin at level 10 and run through level 20, though the bulk of the questing here is level 10-20. Unfortunately, the limited number of quests here make it difficult for undead players to gain enough experience to survive in the Hillsbrad Foothills (the next zone for Horde in the Eastern Kingdoms), so many head across the sea to the Barrens or the Ghostlands to quest.

Quests of note in this area include the Arugal quest chain, in which players help Dalar Dawnweaver research the curse of the mage Arugal.

Resources

Ambermill
Ambermill

Wild creatures

Olsen's Farthing
Olsen's Farthing
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